Crit Atk Vs Crit Dmg

ATK SPD (post-patch buff aren't terrible, pre-patch they were god awful) and Armor Pen are flat % damage increases (for the most part, they both get a bump when combined with crits)
Crit Chance, and Crit Dmg are a little harder to classify. Crit Dmg is nice, because it's only available on Infinity Edge. Crit Chance is generally neglected, due to the fact that it's easy enough to accumulate (Zeal / Phantom Dancer / Executioner's Calling / Atma's Impaler / Infinity Edge / Avarice Blades / etc.)
I personally feel that if you are playing a DPS hero that relies on slow big hits (Ashe / Gangplank / Tyrnd / etc.) Crit Dmg is the best. On characters that attack fast (Twitch / Yi / Jax) I prefer Armor Pen, as the others are easy enough to get on items. Although one could vouch for Crit Chance, in that they don't need to get as much of it in order to make their fast attacks crit more often.
ATK Speed I only find useful on guys that have abnormally low base attack speeds, where I feel they do best with a boost. Or if they rely on hitting X number of times to activate Y proc (Nunu's Visionary, Jax's Relentless Assault, Udyr's Bear/Pheonix procs). Some champions get natural ATK SPD buffs and thusly, really don't need additional support in this area (Trist / Twitch / Gangplank).
Crit Dmg is really good on Gangplank (regular attacks & Parrrlay!). On Ashe it's also a boon, because her passive stacks her crit chance up as she's switching lanes, so she can easily burst someone down with ult + a hit with 100% crit chance. Tyrndamere is another one, with natural crit chance granted via his Bloodlust stacks. Shaco also likes this due to Deceive giving him 100% crit chance.
Crit Chance I find useful on guys like Teemo (atk power) / Gangplank (helps his early game with Parrrlay) / Twitch / Tristiana. These champions have either naturally high attack speeds, or play for singular big hits, either way, you get more mileage out of the crit early, and can build Infinity Edge without needing much else in the way of up'ing your crit chance.
Armor Pen is more versatile. It's good on any hero who can effectively attack physically. The mid-range guys (not high dmg, not high attack speed), that can really swing either way. If you like to play a mix of champions from the above list, I'd recommend this one, due to the fact that you can make up for your shortcomings with items for most of the others. Armor Pen is also the best vs. Casters at lvl 1 fights and harassing. They typically have little to nothing in the way of armor, and a full set of Marks Armor Pen Runes, and the Mastery talent to negate 6 armor stack up to give a big increase in harssment auto attacks.

Crit Attack Or Crit Damage Maplestory M

Atk

Crit Atk Vs Crit Dmg Download

Attack beats out the other stats for a while, the easiest way to test if crit dmg has become stronger than attak for you, is to compare gems in your gear, then seeing whether your CR is higher with attack or crit dmg. I'm at 156k right now, and attack is still better than crit dmg for me. Jan 18, 2014  Aura Kingdom Crit vs Dmg Stat Analysis by imakebirdiescry Hi, welcome to my guide to CRIT vs DMG. Hopefully this will be part of a series that will include HP/DEF/EVA, ACC/CRITDMG, and possibly more (if anyone can think of a comparison they would like, please let me know).

Crit Atk Or Crit Dmg Maplestory M

I've seen allot of discussion over speed vs. damage, and crits vs. damage. So, I decided to put three builds of each (crits, AS, AD) through a testing sequence to determine which is better.
Each build consists of 3 popular items from each category, put on a level 18 Ashe with no other masteries, runes, buffs, etc.. I chose Ashe because I tend to see her being used as a base for other tests like this, and because she can use Runaan's for the speed build. Each build's stats were calculated, then raw damage and damage w/ armor & MR were calculated.
The builds are as follows:
-Critical Chance Ashe:
---Phantom Dancer
---Atma's Impaler
---Infinity Edge
-Attack Speed Ashe:
---Runaan's Hurricane
---Zephyr
---Nashor's Tooth
-Attack Damage Ashe:
---The Bloodthirster (Fully Stacked)
---The Black Cleaver
---Last Whisper
Here's the stats for each build:
-Crit Ashe:
---AS = 1.65816
---AD = 167.6
----Atma's = 27.255
-----Total AD = 194.855
---Crit Damage = 487.1375
---Crit Chance = 70%
-AS Ashe:
---AS = 2.984688 (Capped at 2.5)
---AD = 122.6
----Nashor's = 24
-----Total Damage = 146.6
---Crit Damage = 269.2
----One Runaan's Bolt = 71.3 (+ Nashor's = 95.3)
-AD Ashe:
---AS = 1.10544
---AD = 287.6
---Crit Damage = 575.2
----Armor Reduction = 0->5->10->15->20->25%
-----Armor Ignored = 35%
------Armor Penetration = 10
Here's the raw damage values (before applying armor/MR):
~~Each Ashe gets a free 'Focused' attack before the tests.~~
~~For AS Ashe, Runaan's total damage is included to show total damage give-out.~~
~~Also for AS Ashe, the damage from each individual bolt of Runaan's is included.~~
~~AS Ashe also could exceed the AS cap of 2.5 per sec., so I included that for fun.~~
-Crit Ashe:
---Focus = 487.1375
----100 Attacks >> [487.1375 x 70 (Crits)] + [194.855 x 30] + [487.1375 (Focus)] = 40,432.4125
----10 Sec. of Attacks (17 Attacks) >> [487.1375 x 12 (Crits)] + [194.855 x 5] + [487.1375 (Focus)] = 7,307.0625
-AS Ashe:
---Focus = 269.2
----100 Attacks >> [146.6 x 100] + [269.2 (Focus)] = 14,929.2 {+ [190.6 x 100 (Runaan's)] = 33,989.2}
------100 Attacks from Runaan's >> [95.3 x 100] = 9,530
----10 Sec. of Attacks (25 Attacks) >> [146.6 x 25] + [269.2 (Focus)] = 3,934.2 {+ [190.6 x 25 (Runaan's)] = 8,699.2}
-----10 Sec. of Attacks w/o Caps (30 Attacks) >> [146.6 x 30] + [269.2 (Focus)] = 4,667.2 {+ [190.6 x 30 (Runaan's)] = 10,385.2}
------10 Sec. of Attacks from Runaan's (25 Attacks) >> [95.3 x 25] = 2,382.5
-------10 Sec. of Attacks from Runaan's w/o Caps (30 Attacks) >> [95.3 x 30] = 2,859
-AD Ashe:
---Focus = 575.2
----100 Attacks >> [287.6 x 100] + [575.2 (Focus)] = 29,335.2
----10 Sec. of Attacks (12 Attacks) >> [287.6 x 12] + [575.2 (Focus)] = 4,026.4
By this point, my testing shows that AS Ashe is a very poor choice for damage give-out (although for DPS, AS Ashe has a higher ratio than DPA), and AD Ashe does about 75% of crit Ashe's damage. However, AD Ashe has both The Black Cleaver and Last Whisper, so when facing a target with armor and MR, AD Ashe could pull ahead. Here's my final calculations against a test target.
Actual damage values (calculating armor and MR):
~~Test target has 100 Armor and Magic Resist and no other buffs.~~
~~Btw, 100 Armor and MR gives exactly 50% damage reduction.~~
-Crit Ashe:
---100 Attacks >> [40,432.4125 x 0.5] = 20,216.20625
---10 Sec. of Attacks (17 Attacks) >> [7,307.0625 x 0.5] = 3,653.53125
-AS Ashe:
---100 Attacks >> [14,929.2 x 0.5] = 7,464.6 {+ Runaan's = 16,994.6}
-----100 Attacks from Runaan's >> [9,530 x 0.5] = 4,765
---10 Sec. of Attacks (25 Attacks) >> [3,934.2 x 0.5] = 1,967.1 {+ Runaan's = 4,349.6}
----10 Sec. of Attacks w/o Caps (30 Attacks) >> [4,667.2 x 0.5] = 2,333.6 {+ Runaan's = 5,192.6}
-----10 Sec. of Attacks from Runaan's (25 Attacks) >> [2,382.5 x 0.5] = 1,191.25
------10 Sec. of Attacks from Runaan's w/o Caps (30 Attacks) >> [2,859 x 0.5] = 1,429.5
-AD Ashe:
---100 Attacks >> [371.11904 (Focus)] + [189.5284 (1 BC Stack)] + [193.66984 (2 BC)] + [198.0126 (3 BC)] + [202.52792 (4 BC)] + [207.27332 x 96 (5 BC)] = 21,053.09652
---10 Sec. of Attacks (12 Attacks) >> [371.11904 (Focus)] + [189.5284 (1 BC Stack)] + [193.66984 (2 BC)] + [198.0126 (3 BC)] + [202.52792 (4 BC)] + [207.27332 x 8 (5 BC)] = 2,813.04436
The results? Well, an AS Ashe with just these 3 items clearly needs some help (maybe some Bloodthirsters?), and in terms of raw damage, crit Ashe wins over AD Ashe. However, against an actual in-game target w/ 100 armor & MR, AD Ashe really catches up. After 1 Focused attack and 100 more attacks, thanks to armor reduction/penetration, AD Ashe outdoes crit Ashe by about 800 damage. However, crit Ashe still has higher AS, so crit Ashe wins out by ~800 damage in 10 seconds of attacks.
Still, crit Ashe's success depends on whether she actually gets 70 crits out of 100 attacks, and AD Ashe would just build more AD to out-do crit Ashe. However, crit Ashe could also build more AD, and get another Phantom Dancer for 100% crit chance. AS Ashe still has a chance as well (just throw in some Bloodthirsters/Blade of the Ruined King).
Also, there are other builds out there, so AD Ashe could be built differently and get more damage. Crit Ashe could build a Statikk Shiv for magic damage, and AS Ashe could easily pick up some AD to capitalize on that max attack speed. These are just base builds, and could even be combined (70% crits that do 700+ damage?!).
Anyway, these are just my findings and opinions on the topic. If you guys have any better builds, or even different champs to test, or a more specific test target, feel free to make suggestions. I'll gladly test any other set-ups, so just ask if you want it tested.