Dnd 3.5 Weapon Dmg Scaling

Aug 24, 2018  The 15 Strongest And Most Worthless Dungeons & Dragons Classes, Officially Ranked. In the 3.5 edition of D&D, Druids are known to be one of the more powerful classes. Upon taking this prestige class, your character begins to turn into a dragon. This means you get claw attacks, breath weapon, and damage reduction, everything that makes. Dungeons and Dragons has a lot of math in it. There are formulas and statistics in everything from experience point totals for each new level to hit points and attack rolls to damage from small and large weapons. As the title suggests I have a custom weapon I've made that has 2 charges to cast a lightning spell. If the charges have not been used, the weapon has a +2 magic bonus but as charges are used the damage of the trident goes down. Is there a way I can set the Magic - Bonus equal to the number of charges remaining?

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In 3.5, there's a spell called Mighty Wallop which increases the damage on a weapon by a size category. In Pathfinder, they added equivalent versions for most weapon types, as well as the enchantment Impact (+2 equivalent bonus) which increases bludgeoning type weapons size category by 1. Damage scaling: Weapons are divided into four rough categories. One-handed melee. Two-weapon melee. Two-handed melee. This is discounting things like thrown weapons and feats that allow you to upgrade ranged from bows to crossbows and two-weapon to more than just light weapons.

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  • 1Weapon Qualities
    • 1.4Critical

Dnd Dmg 5e

Weapon Qualities

Here is the format for weapon entries (given as column headings on Table: Weapons, below).

Dnd 3.5e Weapons

Cost

This value is the weapon’s cost in gold pieces (gp) or silver pieces (sp). The cost includes miscellaneous gear that goes with the weapon.

This cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price.

Damage

The Damage columns give the damage dealt by the weapon on a successful hit. The column labeled “Dmg (S)” is for Small weapons. The column labeled “Dmg (M)” is for Medium weapons. If two damage ranges are given then the weapon is a double weapon. Use the second damage figure given for the double weapon’s extra attack. Table: Weapon Damage by Size gives weapon damage values for weapons of those sizes.

Table: Weapon Damage by Size
FineDiminutiveTinySmallMediumLargeHugeGargantuanColossal
11d21d31d41d61d8
11d21d31d41d61d82d6
11d21d31d41d61d82d63d6
11d21d31d41d61d82d63d64d6
1d21d31d41d61d82d63d64d66d6
1d21d31d41d62d42d63d64d66d6
1d31d41d61d81d102d83d84d86d8
1d41d61d81d101d123d64d66d68d6
1d41d61d81d102d63d64d66d68d6
1d61d81d102d62d83d84d86d88d8
1d81d102d62d82d104d86d88d812d8
Critical

The entry in this column notes how the weapon is used with the rules for critical hits. When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together.

Exception: Extra damage over and above a weapon’s normal damage is not multiplied when you score a critical hit.

×2

The weapon deals double damage on a critical hit.

×3

The weapon deals triple damage on a critical hit.

×3/×4

One head of this double weapon deals triple damage on a critical hit. The other head deals quadruple damage on a critical hit.

×4

The weapon deals quadruple damage on a critical hit.

Dnd 3.5 Weapon Dmg Scaling Guide

19–20/×2

The weapon scores a threat on a natural roll of 19 or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 19–20.)

18–20/×2

The weapon scores a threat on a natural roll of 18, 19, or 20 (instead of just 20) and deals double damage on a critical hit. (The weapon has a threat range of 18–20.)

Range Increment

Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative –2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.

Weight

This column gives the weight of a Medium version of the weapon. Halve this number for Small weapons and double it for Large weapons.

Type

Weapons are classified according to the type of damage they deal: bludgeoning, piercing, or slashing. Some monsters may be resistant or immune to attacks from certain types of weapons.

Some weapons deal damage of multiple types. If a weapon is of two types, the damage it deals is not half one type and half another; all of it is both types. Therefore, a creature would have to be immune to both types of damage to ignore any of the damage from such a weapon.

3.5e

In other cases, a weapon can deal either of two types of damage. In a situation when the damage type is significant, the wielder can choose which type of damage to deal with such a weapon.

Special

Some weapons have special features. See the weapon descriptions for details.


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  • 1Weapons
    • 1.3Weapon Descriptions

Weapons

Masterwork Weapons
Weapon Categories
Simple, Martial, and Exotic Weapons
Melee and Ranged Weapons
Light, One-Handed, and Two-Handed Melee Weapons
Weapon Size
Improvised Weapons
Weapon Qualities
Cost
Damage
Critical
Range Increment
Weight
Type
Special

Weapons by Property

Simple, Martial,
and Exotic
Light, One-Handed,
and Two-Handed
Melee and RangedDamage TypeSpecial
Simple
Martial
Exotic
Light
One-Handed
Two-Handed
Melee
Ranged
  • Projectile (Ammunition)
Bludgeoning
Piercing
Slashing
Improvised
Monk
Nonlethal

Weapons by Grouping

Axe
Bow
Crossbow
Hammer
Maces
Polearm
Spear
Sword
Dnd 3.5 Weapon Dmg Scaling

Weapon Descriptions

Weapons found on Table: Weapons that have special options for the wielder (“you”) are described below. Splash weapons are described under Special Substances and Items.

Table: Weapons
Simple WeaponsCostDmg (S)Dmg (M)CriticalRange IncrementWeight1Type2
Unarmed Attacks
Gauntlet2 gp1d21d3×21 lb.Bludgeoning
Unarmed strike1d231d33×2Bludgeoning
Light Melee Weapons
Dagger2 gp1d31d419–20/×210 ft.1 lb.Piercing or slashing
Dagger, punching2 gp1d31d4×31 lb.Piercing
Gauntlet, spiked5 gp1d31d4×21 lb.Piercing
Mace, light5 gp1d41d6×24 lb.Bludgeoning
Sickle6 gp1d41d6×22 lb.Slashing
One-Handed Melee Weapons
Club1d41d6×210 ft.3 lb.Bludgeoning
Mace, heavy12 gp1d61d8×28 lb.Bludgeoning
Morningstar8 gp1d61d8×26 lb.Bludgeoning and piercing
Shortspear1 gp1d41d6×220 ft.3 lb.Piercing
Two-Handed Melee Weapons
Longspear45 gp1d61d8×39 lb.Piercing
Quarterstaff51d4/1d41d6/1d6×24 lb.Bludgeoning
Spear2 gp1d61d8×320 ft.6 lb.Piercing
Ranged Weapons
Crossbow, heavy50 gp1d81d1019–20/×2120 ft.8 lb.Piercing
Bolts, crossbow (10)1 gp1 lb.
Crossbow, light35 gp1d61d819–20/×280 ft.4 lb.Piercing
Bolts, crossbow (10)1 gp1 lb.
Dart5 sp1d31d4×220 ft.1/2 lb.Piercing
Javelin1 gp1d41d6×230 ft.2 lb.Piercing
Sling1d31d4×250 ft.0 lb.Bludgeoning
Bullets, sling (10)1 sp5 lb.
Martial WeaponsCostDmg (S)Dmg (M)CriticalRange IncrementWeight1Type2
Light Melee Weapons
Axe, throwing8 gp1d41d6×210 ft.2 lb.Slashing
Hammer, light1 gp1d31d4×220 ft.2 lb.Bludgeoning
Handaxe6 gp1d41d6×33 lb.Slashing
Kukri8 gp1d31d418–20/×22 lb.Slashing
Pick, light4 gp1d31d4×43 lb.Piercing
Sap1 gp1d431d63×22 lb.Bludgeoning
Shield, lightspecial1d21d3×2specialBludgeoning
Spiked armorspecial1d41d6×2specialPiercing
Spiked shield, lightspecial1d31d4×2specialPiercing
Sword, short10 gp1d41d619–20/×22 lb.Piercing
One-Handed Melee Weapons
Battleaxe10 gp1d61d8×36 lb.Slashing
Flail8 gp1d61d8×25 lb.Bludgeoning
Longsword15 gp1d61d819–20/×24 lb.Slashing
Pick, heavy8 gp1d41d6×46 lb.Piercing
Rapier20 gp1d41d618–20/×22 lb.Piercing
Scimitar15 gp1d41d618–20/×24 lb.Slashing
Shield, heavyspecial1d31d4×2specialBludgeoning
Spiked shield, heavyspecial1d41d6×2specialPiercing
Trident15 gp1d61d8×210 ft.4 lb.Piercing
Warhammer12 gp1d61d8×35 lb.Bludgeoning
Two-Handed Melee Weapons
Falchion75 gp1d62d418–20/×28 lb.Slashing
Glaive48 gp1d81d10×310 lb.Slashing
Greataxe20 gp1d101d12×312 lb.Slashing
Greatclub5 gp1d81d10×28 lb.Bludgeoning
Flail, heavy15 gp1d81d1019–20/×210 lb.Bludgeoning
Greatsword50 gp1d102d619–20/×28 lb.Slashing
Guisarme49 gp1d62d4×312 lb.Slashing
Halberd10 gp1d81d10×312 lb.Piercing or slashing
Lance410 gp1d61d8×310 lb.Piercing
Ranseur410 gp1d62d4×312 lb.Piercing
Scythe18 gp1d62d4×410 lb.Piercing or slashing
Ranged Weapons
Longbow75 gp1d61d8×3100 ft.3 lb.Piercing
Arrows (20)1 gp3 lb.
Longbow, composite100 gp1d61d8×3110 ft.3 lb.Piercing
Arrows (20)1 gp3 lb.
Shortbow30 gp1d41d6×360 ft.2 lb.Piercing
Arrows (20)1 gp3 lb.
Shortbow, composite75 gp1d41d6×370 ft.2 lb.Piercing
Arrows (20)1 gp3 lb.
Exotic WeaponsCostDmg (S)Dmg (M)CriticalRange IncrementWeight1Type2
Light Melee Weapons
Kama2 gp1d41d6×22 lb.Slashing
Nunchaku2 gp1d41d6×22 lb.Bludgeoning
Sai1 gp1d31d4×210 ft.1 lb.Bludgeoning
Siangham3 gp1d41d6×21 lb.Piercing
One-Handed Melee Weapons
Sword, bastard35 gp1d81d1019–20/×26 lb.Slashing
Waraxe, dwarven30 gp1d81d10×38 lb.Slashing
Whip41 gp1d231d33×22 lb.Slashing
Two-Handed Melee Weapons
Axe, orc double560 gp1d6/1d61d8/1d8×315 lb.Slashing
Chain, spiked425 gp1d62d4×210 lb.Piercing
Flail, dire590 gp1d6/1d61d8/1d8×210 lb.Bludgeoning
Hammer, gnome hooked520 gp1d6/1d41d8/1d6×3/×46 lb.Bludgeoning/piercing
Sword, two-bladed5100 gp1d6/1d61d8/1d819–20/×210 lb.Slashing
Urgrosh, dwarven550 gp1d6/1d41d8/1d6×312 lb.Slashing/piercing
Ranged Weapons
Bolas5 gp1d331d43×210 ft.2 lb.Bludgeoning
Crossbow, hand100 gp1d31d419–20/×230 ft.2 lb.Piercing
Bolts (10)1 gp1 lb.
Crossbow, repeating heavy400 gp1d81d1019–20/×2120 ft.12 lb.Piercing
Bolts (5)1 gp1 lb.
Crossbow, repeating light250 gp1d61d819–20/×280 ft.6 lb.Piercing
Bolts (5)1 gp1 lb.
Net20 gp10 ft.6 lb.
Shuriken (5)1 gp11d2×210 ft.1/2 lb.Piercing
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.

Back to Main Page → 3.5e Open Game Content → System Reference Document

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Dnd 3.5 Weapon Dmg Scaling Tool

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