- Dnd 5e Using Spell Scrolls
- Dnd Dmg Crafting Spell Scrolls 2
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Oct 15, 2016 Having scrolls that more than one class can use is a great tool from a game-designer's point of view and especially useful for a DM to help the characters out of a dead end without it seeming too much like deus ex machina. Hope this has been of some help to you! Spell scrolls are explained further on page 200 of the Dungeon Master's Guide. May 19, 2012 Re: DnD 3.5 Item Creation: Replacing XP Penalty with 'XP Scrolls' Unearthed Arcana has 'power component' rules that allow you to use power components in place of XP at a 5:1 ratio. I'm not sure if that's for crafting and not just XP-voracious spells, but the ratio seems to hold in that book, too. Sep 17, 2014 If the spell written on the scroll appears on your class’s spell list, you can use an action to cast it without having to meet any of the spell’s requirements. If the spell is of a higher level than you can normally cast, you must first make a magic ability check to cast the spell. The DC equals 10 + the spell. Any costs incurred in casting the spell need to be added to the cost of the potion during creation. Potions take at least 1 day to make. You can scribe scrolls using spells on your spell list. Minimum caster level is the level of the spell, or by 50% of rarity costs. Costs for scribing scrolls are 25 gp × the level of the spell × the caster level. A scroll holding more than one spell has the same width (about 8 ½ inches) but is an extra foot or so long for each extra spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, Dungeons & Dragons® is a trademarks of Wizards of the Coast.
This page is of questionable balance. Reason: Core feature conflicts with the magic item rules in the DMG. The DM decides on the cost, availability, and creation process of creating a magic scroll. The recommended values of a 1st level spell scroll are a fraction of the cost presented below. Even if the campaign requires this class's method of making scrolls, the costs are beyond the means of low-level PCs, giving the class not much to do for a long time. Scribe Tracks seems to be describing occupation: anyone attempt these tasks anyway, using a downtime activity. Overall you shouldn't have to pay to use class features and the class as a whole could use some significant work to make the class more usable.
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This page was marked as abandoned on 01:06, 6 March 2020 (MST) because: Needsbalance issues have not been addressed in over 2 years and it does not look like this class's issues will be fixed any time soon. (discuss) If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion. Edit this Page | All abandoned pages |
- 3Class Features
Scribe[edit]
Scribes come from all walks of life. Some dress in fine silks and write beautiful calligraphy. Others sit at dusty public stalls writing correspondence for the illiterate poor. But, they all write for a living. In addition to their skill with the quill, scribes are adept at making writing supplies, crafting magic scrolls, and even casting a spell or two.
Creating a Scribe[edit]
Class Features
As a Scribe you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Scribe level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Scribe level after 1st
- Proficiencies
Armor: none
Weapons: Quarterstaff or dagger
Tools: Calligrapher's Supplies
Saving Throws: Intelligence, Charisma
Skills: Arcana, Religion, History, Medicine
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Quarterstaff or (b) Dagger
- Calligrapher's Supplies
- Scholar's Pack
Level | Proficiency Bonus | Features | —Spell Slots per Spell Level— | ||||
---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | |||
1st | +2 | Make Black Ink | — | — | — | — | — |
2nd | +2 | Make Common Paper / Make Colored Ink / Language | 2 | — | — | — | — |
3rd | +2 | Make Waterproof Ink | 3 | — | — | — | — |
4th | +2 | Ability Score Improvement, Make Fine Paper | 3 | — | — | — | — |
5th | +3 | Make Invisible Ink | 4 | 2 | — | — | — |
6th | +3 | Make Uncommon Paper / Make Reagent / Language | 4 | 2 | — | — | — |
7th | +3 | Make Magic Ink | 4 | 3 | — | — | — |
8th | +3 | Ability Score Improvement, Make 1st Level Scrolls | 4 | 3 | — | — | — |
9th | +4 | - | 4 | 3 | 2 | — | — |
10th | +4 | Language | 4 | 3 | 2 | — | — |
11th | +4 | Make 2nd Level Scrolls | 4 | 3 | 3 | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | 3 | — | — |
13th | +5 | - | 4 | 3 | 3 | 1 | — |
14th | +5 | Make 3rd Level Scrolls / Language | 4 | 3 | 3 | 1 | — |
15th | +5 | - | 4 | 3 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | 2 | — |
17th | +6 | Make 4th Level Scrolls | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Language | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Make 5th Level Scrolls | 4 | 3 | 3 | 3 | 2 |
Spells[edit]
Cantrips: Light, Mage Hand, Mending, Message
1st Level: Comprehend Languages, Detect Magic, Identify, Illusory Script
2nd Level: Alarm, Find Familiar, Tenser's Floating Disk, Unseen Servant
3rd Level: Knock, Non-detection, Locate Object, Arcane Lock
4th Level: Arcane Eye, Greater Invisibility, Leomund's Secret Chest, Mordenkainen's Private Sanctum
5th Level: Animate Objects, Legend Lore, Scrying, Telekinesis
Scrolls[edit]
To make a scroll, a scribe must craft sufficient uncommon paper and magic ink, purchase additional spell components to add to the ink (equal to the level of the scroll x 1,000gp) and make a successful DC check equal to 15 + the level of the scroll (Proficiency Bonus and Intelligence bonus apply). If the roll proves unsuccessful, the 1,000gp of spell components is still lost.
1st Level: Disguise Self, Fog Cloud, Grease, Silent Image
2nd Level: Continual Flame, Darkness, Invisibility, Darkvision
3rd Level: Counterspell, Dispel Magic, Remove Curse, Levitate
4th Level: Arcane Eye, Greater Invisibility, Leomund’s Secret Chest, Mordenkainen’s Private Sanctum
5th Level: Animate Objects, Legend Lore, Scrying, Telekinesis
Ability Score and Language Increase[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Also, because of your constant exposure to other languages, you become fluent in a new language every 4 levels starting with 2nd level.
Scribe Tracks[edit]
Scribes are needed at all levels of society - from the royal calligrapher to the shady guy making fake passports over a beer in the back of a seedy tavern. The four scribe tracks reflect this diversity. Pick a track and add your Proficiency Bonus to the appropriate Ability Score Bonus when rolling for results from that track. The DM will assign a DC based on the difficulty of the job:
5 = very easy,10 = easy,15 = moderate,20 = hard,25 = very hard,30 = nearly impossible
Scribe Tracks
Court Scribe: Calligraphy (Dex), Detect Forgery (Wis), Heraldry (Int), Genealogy (Int)
Dnd 5e Using Spell Scrolls
Public Scribe: Copy (Dex), Transcribe (Wis), Recite (Chr), Translate (Int)
Religious Scribe: Calligraphy (Dex), Copy (Dex), Illumination (Dex), Book Binding (Wis)
Rogue Scribe: Forge Document (Dex), Detect Forgery (Wis), Encrypt (Int), Decode (Wis)
Description of Scribe Abilities
Calligraphy - You are skilled at the art of writing beautiful letters. (Fine Paper, Waterproof Ink)
Detect Forgery - Your keen eye can spot a fake official document. (Reagent)
Heraldry - You are well versed in the heraldic symbolism of the nobility.
Genealogy - You have extensive knowledge of the family history of the noble houses.
Copy - You can make a legible, accurate, fast copy of a document. (Common Paper, Black Ink)
Transcribe - You are able to create a document from what another person is saying. (Common Paper, Black Ink)
Recite - You are skilled at reading documents to the illiterate.
Translate - Your extensive knowledge of language allows you to attempt to translate languages you are not fluent in.
Illumination - Your artistry turns a dull page of religious text into a colorful work of art. (Colored Ink, Fine Paper)
Book Binding - You are skilled at the art of codex making.
Dnd Dmg Crafting Spell Scrolls 2
Forgery - You can make a fake document look like it came from the Royal Palace. (Fine Paper, Waterproof Ink)
Dnd Dmg Crafting Spell Scrolls Free
Encrypt - You have become adept at conveying information in documents that remains hidden to those who do not know how to decipher it. (Common Paper, Invisible Ink)
Dnd Dmg Crafting Spell Scrolls Download
Decode - You are able to spot and decipher encrypted messages. (Reagent)
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