The damage from LIGHT and HEAVY ATTACKs are calculated based on your Max Stamina and Weapon Damage. And the Critical Chance is based on Weapon Critical.
At least this is what I understood from this:
http://elderscrollsonline.wiki.fextralife.com/Stats
Edit: Fixed the difference between Light Attacks, Heavy Attacks and Skills.
- Do Staves Get Affected By Weapon Dmg Or Spell Dmg Download
- Do Staves Get Affected By Weapon Dmg Or Spell Dmg 1
- Do Staves Get Affected By Weapon Dmg Or Spell Dmg 1
It was that way BEFORE 1.6 though, hence why you are finding that information
Jan 27, 2013 the weapopn damage on your wand or whatever has no effect on spell damage. Its for physical attacks with that weapon only. If you want to increase your spell damage like freezing pulse, then you need to find items with +% spell damage, or invest in passives that give +% spell damage. Mar 30, 2018 So to give an example, from the first auto attack of any fight, your Weapon Damage glyph will proc and provide increased weapon and spell damage for 5 seconds. At this point the buff will benefit both auto-attacks, weapon skills, and class skills.
Some players may wonder how to increase spell damage stats, so here are some ways to help you improve. One, get to vet 16, all gold legendary gear, all legendary weapons, all gold spell power enchants in your will power jewelry, molag kena helm/shoulders 5pc Julianos etc. Look up any magicka sorc build. Most Man-At-Arms abilities as based on your weapon damage. Spell schools don't work like that. All spells with damage base their damage on your intelligence score. Probably level too. Weapon damage doesn't affect it, though. Feb 21, 2016 Which means you now have 774 spell damage. If you get at least 2 pieces of armor that give say 20% spell damage each. You would have a bonus of 308 spell damage. And if you really want to get filthy. Then wear a high spell damage third eye specifically, and a capsaicin with max spell damage%.
It now works like this though....
•Ultimates and Synergy abilities now always scale of your highest Critical Strike stat instead of just your Spell Critical Strike.
•Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.
•Abilities that cost stamina will now always scale off your stamina, weapon damage, and weapon critical strike stats.
Do Staves Get Affected By Weapon Dmg Or Spell Dmg Download
Source (Patch Notes)
Do Staves Get Affected By Weapon Dmg Or Spell Dmg 1
I can't find anything on light/heavy attacks though..Do Staves Get Affected By Weapon Dmg Or Spell Dmg 1
Following the thread discussing how bonus spell damage, and bonus spell healing work. I thought i would clarify how weapon damage interact with abilities and attack power.
First of, each 14 point of attack power increases the damage per second by +1. Meaning that a weapon with a speed of 1 increases damage by 1, and a weapon with a speed of 3 increases damage by 3.
Attack power / 14 * weapon speed = Auto Attack damage
Second, following patch 1.8. Blizzard implemented normalization to how abilities scale with attack power, the same was done in patch 1.10 to hunters as well. The change made it so that abilities would scale with weapon damage and attack power, as if the weapon was a set speed, as opposed to the actual speed.
1.7 for daggers
2.4 for other one-handed weapons
3.3 for two-handed weapons
2.8 for ranged weapons
Meaning that a rogue using a weapon with the exceptionally slow attack speed of 2.9. Would have Sinister strike calculate as if the weapon was a 2.4 speed weapon.
1000 Attack power / 14 * 2.9 = 207 bonus damage to sinister strike
became
1000 attack power / 14 * 2.4 = 171 bonus damage to sinister strike
So how do you figure out how much your instant abilities deal by looking at your stat card? lets take a hunter as an example. While the change on a general level only affects instant attacks, there are a few exceptions and multi-shot and aimed shot are two of them.
calculating aimed shot dmg. 385-451 damage, with a 3.3 speed crossbow dealing 72-134 damage.
1. Find out the difference between your equipped weapon and the normalized weapon speed.
2.8 / 3.3 = 0.848 = 84.8%
2. Look at the damage on your stat cards.
385-451
3. Subtract the damage displayed on your weapons stat cards
385-72 = 313
451 - 134 = 317
4. Subtract the % from your damage granted do you by your attack power
313 * 0.848 = 265
317 * 0.848 = 267
5. Add the damage on your weapon back to the values
265 + 72 = 337
267 + 134 = 401
Add aimed shot damage of 600 to both values
Aimed shot damage = 937 - 1001 damage
Prior to normalization = 985 - 1051 damage
It is important to note that the normalization only affects attack power. Slow weapons are still very much desirable by Rogues, Warriors and Hunters as the weapon damage as displayed on their weapons stat card is not normalized. However, the change made it so that rare drops from dungeons were not more desirable than some epic weapons.
Notable abilities not affected by normalization DESPITE being instant cast abilities
Stormstrike - Shaman
Cleave - Warrior
Heroic strike - warrior
Ghostly strike - Rogue
Riposte - Rogue
Edit: math error