- Barrier Field - 2000 shield - 225 health per second while down - 3s cooldown when broken
- Charge - initial hit 50 dmg - pin: 300 dmg - 10s cooldown
- Earth Shatter - 50 dmg - stuns for 2.5 seconds
- + charge out of graviton surge? (zarya ulti)
- + Small Health Packs (75 HP, has a 10 second cooldown)
- + Large Health Packs (250 HP, has a 15 second cooldown)
- + Spawn rooms (100 HP per second)
- + Keep on EYE on Mcree when he rushes you! (flashbang) LOOK UP with shield
- + melee > shield > melee? trick to swing faster?
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) > pin (350 dmg) = 575 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > pin (350 dmg) = 500 dmg
- + earthshatter (50 dmg > melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 275 dmg
- + firestrike (100 dmg) > melee (75 dmg) > melee (75 dmg) = 250 dmg
- + melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 225 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) = 225 dmg
- + firestrike (130 dmg)(mercy double dmg) > melee (75 dmg) = 205 dmg
- + charge (50 dmg) > melee (75 dmg) > melee (75 dmg) = 200 dmg
- + melee (97.5 dmg)(mercy double dmg) > melee (97.5 dmg)(mercy double dmg) = 195 dmg
- +150 HP
- Tracer (Offense)
- Genji (Offense)
- Pharah (Offense)
- Hanzo (Defense)
- Torbjörn (Defense)
- Lúcio (Support)
- Symmetra (100 shield)(Support)
- Reaper (Offense)
- +300 HP
- +400 HP
- +500 HP
- Reinhardt (200 armor)(Tank)
- +600 HP
- - Learn what reinhardt dies to mostly
- +when shield dies you gain 600~ shield before you can bring it back up.
- - Learn what classes reinhart dies to mostly
- Reinhardt (Charge) > team wombo combos
- - Learn (charge) spots
- Mcree (Flashbang) OVER shield
- - Learn all cooldowns
- Attack Heroes
- Genji
- Deflect - 8sec
- Duration - 8sec
- -----------------------------------------------------------------------------
- Mcree
- Combat Roll - 8sec
- Flashbang - 10sec
- Charge time - 1 sec per 100 health
- -----------------------------------------------------------------------------
- Pharah
- Jump Jet - 10sec
- Concussive Blast - 12sec
- Duration - 3sec
- Damage - 40 per rocket (2500+ if all rockets connect)
- -----------------------------------------------------------------------------
- Reaper
- Wraith Form - 8sec
- Cast Time - 2sec
- Death Blossom
- Damage - 200 per second (600 max damage, and 40 damage per tick)
- -----------------------------------------------------------------------------
- Soldier 76
- Helix Rockets - 8sec
- Damage - direct 120 (up to 80 splash dmg and a max of 40 self damage)
- Biotic Field - 15sec
- Healing - 35 per second
- Tactical Visor
- -----------------------------------------------------------------------------
- Tracer
- Blink - 3sec per charge
- Recall - 12sec
- Cast Time - 1sec
- Damage - 400 on contact, and also splash radius damage. There is also self-damage as well.
- NOTE: There is also an additional 5 damage instantly if Tracer sticks the bomb on a target.
- Headshot?: YES (Only Bombs that stick can do x2 damage.)
- -----------------------------------------------------------------------------
- Defensive Heroes
- Bastion
- Tank Mode
- Cast Time: 1 second
- Damage: 190 (direct hit) - Splash damage varies.
- -----------------------------------------------------------------------------
- Hanzo
- Sonic Arrow - 20sec
- Damage: 29 - 120
- Scatter Arrow - 10sec
- Damage - 75 per arrow, 5 total arrows once scattered, and 375 total damage if all arrows connect. - 125 unscattered
- Dragonstrike
- Damage - 200+ DPS
- -----------------------------------------------------------------------------
- Junkrat
- Concussion Mine - 8sec
- Damage - 80 damage
- Cast time - 1sec
- Damage - 600~
- -----------------------------------------------------------------------------
- Mei
- Cryo-Freeze (Iceblock) - 12sec
- Heals - 150
- Ice Wall - 10sec
- HP per Pillar - 500
- Blizzard
- Freeze Starts at - 3.5 seconds (and lasts the remaining of the Blizzard)
- Range - 8 meter radius
- -----------------------------------------------------------------------------
- Torbjorn
- Molten Core
- Repair/Build Rate: +100%
- Bonus Armor: +300 (500 hp max total) - NOTE: Armor cannot be healed up.
- -----------------------------------------------------------------------------
- Widowmaker
- Grappling Hook - 12sec
- Venom Mine - 15sec
- Damage - 75 (can inflict self-damage)
- Infra-Sight
- -----------------------------------------------------------------------------
- D.Va
- Boosters - 5sec
- Damage - 25
- Defense Matrix - 6sec
- Cast Time: 4 seconds (before explosion)
- Damage - 1000 and falls off from point of explosion. Can do Self-Damage to D.va, but no damage to her allies.
- -----------------------------------------------------------------------------
- Reinhardt
- Barrier Field
- Recharge Rate - 225 per second when not deployed
- Damage - Pin is 300 - (initial hit is 50) = 350 total
- Fire Strike - 6sec
- Damage - 100 per hit (can strike through every hero in it's path)
- Earthshatter
- Damage - 50
- -----------------------------------------------------------------------------
- Roadhog
- Chain Hook - 6sec
- Damage - 30
- Take a Breather(Heal) - 8sec
- Heals - 300HP
- Whole Hog
- Damage: 2,500+ (a lot, but only if most pellets connect)
- -----------------------------------------------------------------------------
- Winston
- Jump Pack - 6sec
- Damage - 50 (AOE at landing with fall-off distance damage)
- Barrier Projector - 13sec
- Barrier Strength - 600HP
- Primal Rage
- Damage - 40 per melee strike (Strikes do AOE damage with knockbacks)
- Hitpoint Change - 1000 (100 of it is armor) - Winston gets fully healed at use.
- -----------------------------------------------------------------------------
- Zarya
- Particle Barrier - 10sec
- Barrier Strength - 200HP
- Projected Barrier - 8sec
- Shield Strength - 400HP
- Graviton Surge
- Damage - 22
- -----------------------------------------------------------------------------
- Support Heroes
- Lucio
- Soundwave - 4sec
- Heal - 12 per sec
- Range - 30 meters (must also remain line of sight with allies)
- Amp It Up - 12sec
- Heal - 40 per sec
- Sound Barrier
- Shield Incensement - +500 shield - It then degrades at 100 shield every second over 5 seconds.
- -----------------------------------------------------------------------------
- Mercy
- Healing per second - 50
- Range - 15 meters
- Guardian Angel - 1.5sec
- Cast time - 1sec
- -----------------------------------------------------------------------------
- Symmetra
- Sentry Turret - 1 per 10 sec - Can hold up to 3 charges max.
- Range - 10 meters
- Shield Strength - 25
- Cast time - 2sec
- Total Number of Allies Can Be Teleported Per Teleporter: 6
- -----------------------------------------------------------------------------
- Zenyatta
- Orb of Harmony
- Heals - 30 per second
- Duration - Until you or the enemy's death occurs.
- Range - 40 meters
- Transcendence
- Heals - 100 per second to all allies around you.
- -----------------------------------------------------------------------------
- - When to use ult on reinhardt
- - Get map overviews (and draw good spots from vods to ultimate on reinhardt)
Reinhardt Charge Not Doing 50 Dmg Download
- Barrier Field - 2000 shield - 225 health per second while down - 3s cooldown when broken
- Charge - initial hit 50 dmg - pin: 300 dmg - 10s cooldown
- Earth Shatter - 50 dmg - stuns for 2.5 seconds
- + charge out of graviton surge? (zarya ulti)
- + Small Health Packs (75 HP, has a 10 second cooldown)
- + Large Health Packs (250 HP, has a 15 second cooldown)
- + Spawn rooms (100 HP per second)
- + Keep on EYE on Mcree when he rushes you! (flashbang) LOOK UP with shield
- + melee > shield > melee? trick to swing faster?
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) > pin (350 dmg) = 575 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > pin (350 dmg) = 500 dmg
- + earthshatter (50 dmg > melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 275 dmg
- + firestrike (100 dmg) > melee (75 dmg) > melee (75 dmg) = 250 dmg
- + melee (75 dmg) > melee (75 dmg) > melee (75 dmg) = 225 dmg
- + earthshatter (50 dmg) > firestrike (100 dmg) > melee (75 dmg) = 225 dmg
- + firestrike (130 dmg)(mercy double dmg) > melee (75 dmg) = 205 dmg
- + charge (50 dmg) > melee (75 dmg) > melee (75 dmg) = 200 dmg
- + melee (97.5 dmg)(mercy double dmg) > melee (97.5 dmg)(mercy double dmg) = 195 dmg
- +150 HP
- Tracer (Offense)
- Genji (Offense)
- Pharah (Offense)
- Hanzo (Defense)
- Torbjörn (Defense)
- Lúcio (Support)
- Symmetra (100 shield)(Support)
- Reaper (Offense)
- +300 HP
- +400 HP
- +500 HP
- Reinhardt (200 armor)(Tank)
- +600 HP
- - Learn what reinhardt dies to mostly
- +when shield dies you gain 600~ shield before you can bring it back up.
- - Learn what classes reinhart dies to mostly
- Reinhardt (Charge) > team wombo combos
- - Learn (charge) spots
- Mcree (Flashbang) OVER shield
- - Learn all cooldowns
- Attack Heroes
- Genji
- Deflect - 8sec
- Duration - 8sec
- -----------------------------------------------------------------------------
- Mcree
- Combat Roll - 8sec
- Flashbang - 10sec
- Charge time - 1 sec per 100 health
- -----------------------------------------------------------------------------
- Pharah
- Jump Jet - 10sec
- Concussive Blast - 12sec
- Duration - 3sec
- Damage - 40 per rocket (2500+ if all rockets connect)
- -----------------------------------------------------------------------------
- Reaper
- Wraith Form - 8sec
- Cast Time - 2sec
- Death Blossom
- Damage - 200 per second (600 max damage, and 40 damage per tick)
- -----------------------------------------------------------------------------
- Soldier 76
- Helix Rockets - 8sec
- Damage - direct 120 (up to 80 splash dmg and a max of 40 self damage)
- Biotic Field - 15sec
- Healing - 35 per second
- Tactical Visor
- -----------------------------------------------------------------------------
- Tracer
- Blink - 3sec per charge
- Recall - 12sec
- Cast Time - 1sec
- Damage - 400 on contact, and also splash radius damage. There is also self-damage as well.
- NOTE: There is also an additional 5 damage instantly if Tracer sticks the bomb on a target.
- Headshot?: YES (Only Bombs that stick can do x2 damage.)
- -----------------------------------------------------------------------------
- Defensive Heroes
- Bastion
- Tank Mode
- Cast Time: 1 second
- Damage: 190 (direct hit) - Splash damage varies.
- -----------------------------------------------------------------------------
- Hanzo
- Sonic Arrow - 20sec
- Damage: 29 - 120
- Scatter Arrow - 10sec
- Damage - 75 per arrow, 5 total arrows once scattered, and 375 total damage if all arrows connect. - 125 unscattered
- Dragonstrike
- Damage - 200+ DPS
- -----------------------------------------------------------------------------
- Junkrat
- Concussion Mine - 8sec
- Damage - 80 damage
- Cast time - 1sec
- Damage - 600~
- -----------------------------------------------------------------------------
- Mei
- Cryo-Freeze (Iceblock) - 12sec
- Heals - 150
- Ice Wall - 10sec
- HP per Pillar - 500
- Blizzard
- Freeze Starts at - 3.5 seconds (and lasts the remaining of the Blizzard)
- Range - 8 meter radius
- -----------------------------------------------------------------------------
- Torbjorn
- Molten Core
- Repair/Build Rate: +100%
- Bonus Armor: +300 (500 hp max total) - NOTE: Armor cannot be healed up.
- -----------------------------------------------------------------------------
- Widowmaker
- Grappling Hook - 12sec
- Venom Mine - 15sec
- Damage - 75 (can inflict self-damage)
- Infra-Sight
- -----------------------------------------------------------------------------
- D.Va
- Boosters - 5sec
- Damage - 25
- Defense Matrix - 6sec
- Cast Time: 4 seconds (before explosion)
- Damage - 1000 and falls off from point of explosion. Can do Self-Damage to D.va, but no damage to her allies.
- -----------------------------------------------------------------------------
- Reinhardt
- Barrier Field
- Recharge Rate - 225 per second when not deployed
- Damage - Pin is 300 - (initial hit is 50) = 350 total
- Fire Strike - 6sec
- Damage - 100 per hit (can strike through every hero in it's path)
- Earthshatter
- Damage - 50
- -----------------------------------------------------------------------------
- Roadhog
- Chain Hook - 6sec
- Damage - 30
- Take a Breather(Heal) - 8sec
- Heals - 300HP
- Whole Hog
- Damage: 2,500+ (a lot, but only if most pellets connect)
- -----------------------------------------------------------------------------
- Winston
- Jump Pack - 6sec
- Damage - 50 (AOE at landing with fall-off distance damage)
- Barrier Projector - 13sec
- Barrier Strength - 600HP
- Primal Rage
- Damage - 40 per melee strike (Strikes do AOE damage with knockbacks)
- Hitpoint Change - 1000 (100 of it is armor) - Winston gets fully healed at use.
- -----------------------------------------------------------------------------
- Zarya
- Particle Barrier - 10sec
- Barrier Strength - 200HP
- Projected Barrier - 8sec
- Shield Strength - 400HP
- Graviton Surge
- Damage - 22
- -----------------------------------------------------------------------------
- Support Heroes
- Lucio
- Soundwave - 4sec
- Heal - 12 per sec
- Range - 30 meters (must also remain line of sight with allies)
- Amp It Up - 12sec
- Heal - 40 per sec
- Sound Barrier
- Shield Incensement - +500 shield - It then degrades at 100 shield every second over 5 seconds.
- -----------------------------------------------------------------------------
- Mercy
- Healing per second - 50
- Range - 15 meters
- Guardian Angel - 1.5sec
- Cast time - 1sec
- -----------------------------------------------------------------------------
- Symmetra
- Sentry Turret - 1 per 10 sec - Can hold up to 3 charges max.
- Range - 10 meters
- Shield Strength - 25
- Cast time - 2sec
- Total Number of Allies Can Be Teleported Per Teleporter: 6
- -----------------------------------------------------------------------------
- Zenyatta
- Orb of Harmony
- Heals - 30 per second
- Duration - Until you or the enemy's death occurs.
- Range - 40 meters
- Transcendence
- Heals - 100 per second to all allies around you.
- -----------------------------------------------------------------------------
- - When to use ult on reinhardt
- - Get map overviews (and draw good spots from vods to ultimate on reinhardt)
Reinhardt Charge Not Doing 50 Dmg Download
Ultimate charge is the currency used to pay for an ultimate ability. Ultimate charge is gained in the following ways. Damage from ultimate abilities do not give any charge. It was 50 originally, then it became 62.5 with the 25% increase, and now it is 70 with the 12% increase. Jun 17, 2017 Reinhardt In-depth Strategy Guide ( FP's Overwatch Strategy Guide ) Reinhardt is a true definition of a tank. He has a massive shield, rocket thrusters on his back, and a huge Rocket Hammer to hold back and decimate his enemies with.