Dnd 5th Edition Lava Dmg

From D&D Wiki

  1. Dnd 5th Edition Lava Dmg 2
  2. Dnd Lava Rules
  3. Dnd 5th Edition Lava Dmg 1

See the player’s D&D basic rules or the Player’s Handbook for descriptions of the different alignments. The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm. DnD 5e Monsters Manual.pdf. DnD 5e Players Handbook.pdf. Dungeon's Master Guide 5e.pdf. Fifth Edition Foes.pdf. Can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells? Diabolical dangers await in this campaign adventure for the world’s greatest roleplaying game!

Jump to: navigation, search
This material is published under the OGL
  • 1Falling

Falling

Falling Damage

The basic rule is simple: 1d6 points of damage per 10 feet fallen, to a maximum of 20d6.

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Jump check or DC 15 Tumble check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumped, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Jump or Tumble check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage. This reduction is cumulative with reduced damage due to deliberate jumps and the Jump skill.

Falling into Water

Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).

Characters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Tumble check, so long as the water is at least 10 feet deep for every 30 feet fallen. However, the DC of the check increases by 5 for every 50 feet of the dive.

Falling Objects

Just as characters take damage when they fall more than 10 feet, so too do they take damage when they are hit by falling objects.

Objects that fall upon characters deal damage based on their weight and the distance they have fallen.

For each 200 pounds of an object's weight, the object deals 1d6 points of damage, provided it falls at least 10 feet. Distance also comes into play, adding an additional 1d6 points of damage for every 10-foot increment it falls beyond the first (to a maximum of 20d6 points of damage).

Objects smaller than 200 pounds also deal damage when dropped, but they must fall farther to deal the same damage. Use Table: Damage from Falling Objects to see how far an object of a given weight must drop to deal 1d6 points of damage.

Table: Damage from Falling Objects
Object WeightFalling Distance
200-101 lb.20 ft.
100-51 lb.30 ft.
50-31 lb.40 ft.
30-11 lb.50 ft.
10-6 lb.60 ft.
5-1 lb.70 ft.

For each additional increment an object falls, it deals an additional 1d6 points of damage.Objects weighing less than 1 pound do not deal damage to those they land upon, no matter how far they have fallen.

This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (place problems on the discussion page).
This is the System 3.5 Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Dnd 5th Edition Lava Dmg 2

Retrieved from 'https://www.dandwiki.com/w/index.php?title=SRD:Falling&oldid=350204'

Ability Scores

Character Creation Outline

Gods & Pantheons

Dnd 5th Edition Lava DmgEdition

Races

  • 3rd Party Publisher Races

Classes

  • 3rd Party Publisher Classes
  • Barbarian
  • Bard
  • Cleric
  • Druid
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
  • Sorcerer
  • Warlock
  • Wizard

Feats

Equipment

Dnd 5th Edition Lava Dmg
  • Adventuring Gear
  • Armor
  • Mounts and Vehicles
  • Tools
  • Weapons

Spellcasting

  • 3rd Party Publisher Spells
  • Alternate Magic Rules
  • Spell Lists by Class
  • Spells A-Z

Magic Items

  • Artifacts
  • Magic Armor and Weapons
  • Magic Items by Other Publishers
  • Magic Rings
  • Rods, Staves & Wands
  • Wondrous Items

Monsters & Foes

  • Monster Templates
  • Monsters By Type
  • NPCs

Dnd Lava Rules

Gamemastering

Dnd 5th Edition Lava Dmg 1

  • Diseases
  • Magic Items
  • Monsters & Foes
  • Poisons
  • The Planes of Existence
  • Variant or Alternative Rules and Options (other Publishers)