I have searched and searched for them, but so far had not seen the DMG loot tables anywhere. So, I decided to create the random loot tables myself. If this has already been done, I apologize for duplicating this. I do not have it all completed yet. I have the basic tables from individual and hoard loot of all the different challenge ratings. I only have been able to get Magic Item Tables A through G in. Once I complete, I will upload and share my tables for anyone who wants. Also, is there a way to get a table result to auto-roll a NdN times on another table? If there is, I would love to know. So far I can only get it to do 1 new roll, which means the DM then has to figure out if there are more rolls to be made and manually roll off the table for the additional rolls. Also, way down the road, I may add in every magic item as well, but currently I am only adding in the stuff my group finds for their use. There are tons, and I am sure you understand. I will add files once I get the rest of the Magic Item Tables completed.
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Last month when I was 'rediscovering' AD&D, I convinced a couple of friends to let me try out the Random Dungeon Generator found in Appendix A of the DMG.I had used this Appendix a couple of times in the distant past to help come up with a dungeon before a game session, but never actually just opened the book and run a session right out of it. I warned the guys that this would be a completely. So this means the level 1 PCs upon defeating the 1–4 giant ants (see the DMG's Dungeon Random Monster Tables for Monster Level 1 on 175) should not get all or even the bulk of the giant ants' Q×3 and S treasure types but, instead, only a tiny portion—if any!—of that treasure, the Number Appearing entry of giant ants being 1–100,. Maybe you want to draw a map but nothing comes to mind. You could do worse than use “Appendix A: Random Dungeons” from the D&D 5e Dungeon Master’s Guide. In this post, I’ll generate a dungeon to go with the adventure I created using the same book a few days ago. That means we need to create a lair originally built by dwarves under a.
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1Techbase Dungeons
1.1Chamber Purpose
Techbase Dungeons[edit]
A techbase is the generic name for human-built facilities in futuristic campaigns. They are operated by corporations or military organizations and include connected power stations, refineries, laboratories, firebases, hangars, living quarters and command rooms.
Examples from fiction include the UAC Phobos and Deimos bases in Doom; the LV-426 colony in Aliens; and the moonbase in Rebelstar.
Random Dungeon Table From Dmg 1
Chamber Purpose[edit]
Use this section in conjunction with DMG Appendix A (Random Dungeons)
You can start with any one of the following three tables.
Chamber Purpose (Command Centre)
d20
Purpose
1
Barracks for security team.
2-3
Office.
3
Bedroom for an officer.
4
Dormitory.
5
Medical bay with beds, cryosleep tubes, blood bank and surgery robot.
6-8
Command room with banks of computer terminals and an overview of another area of the techbase.
9
Rec room with bar, pool table and arcade machines.
10
Central computer room, with mainframes and pools and tubes of coolant.
11
Conference room, with a big table and holographic screen
12
Mess hall, with plenty of seating and an autochef droid.
13-14
Storage room, with lots of shelving and crates.
15
Shuttle hangar, with either an adjacent landing pad, or a roof that opens.
16
Armoury
17
Robot center – with recharge points, repair bay and reprogramming suite – for storing security robots.
Processing substation, with any or all of conveyor belts, gantries, crushers, grinders, vats and pipes.
3
Electronics switchroom.
4
Central control, with banks of computer terminals.
5
Administration.
6-8
Toxic vats.
9
Warehouse.
10
Workshop.
11-12
Wastewater treatment.
13
Pressure control.
14
Storage room, with lots of shelving and crates.
15
Garage with adjacent driveway.
16
Incinerator.
17
Molten materials substation, with pools, channels and buckets of hot gloop (or cooled-down slag).
18
Backup generator.
19
Roll on, and switch to, the Command Centre table.
20
Roll on, and switch to, the Laboratory table.
Chamber Purpose (Laboratory)
d20
Purpose
1
Medlab, with cryosleep tanks, surgery droid, medical scanners.
2-3
Volatile chemicals storage.
3
Power conduits.
4
Particle accelerator.
5
Administration.
6-8
Test chamber, with any or all of blast plates; dummies; vacuum, temperature and gravity controls; large centrifuges and deep pools.
9
Computer and robotics workshop.
10
Materials manufactory, with equipment for printing, weaving, spooling, pressurizing and heating; and vats of acids, metals, polymers and other chemicals.
11
Lounge and cafeteria.
12-13
Storage room for scientific equipment.
14
Decontamination chamber.
15
Exotic physics laboratory, may include teleporters, portals, shrink rays, digitizers or hypercubes.
16
Lecture hall.
17
Microscope room.
18
Data banks, with terminals.
19
Roll on, and switch to, the Command Centre table.
20
Roll on, and switch to, the Refinery table.
General Rooms[edit]
If the chamber purpose rolled doesn't quite fit, or if you feel like it, roll on this table instead.
d20
Purpose
1-2
Maintenance room with access to ducts, fuses and pipes.
3-4
Seating area with coffee machine and soothing moving images on the walls.
5-6
Toilet.
7
Reception.
8
Storage room for cleaning supplies.
9-10
Computer room.
11
Kiosk for selling magazines, snacks, power cells.
12
Chapel.
13-14
Security checkpoint, with guard booth and scanner.
15
Locker room.
16
Hydroponic garden.
17-8
Office.
19
Technician's den, usually hidden behind pipes.
20
Observation room that overlooks an adjacent chamber.
Dungeon Hazards[edit]
When you roll a dungeon hazard on the Dungeon Chamber Contents table (DMG p. 296), roll on the following table.
d20
Purpose
1-4
Busted steam pipe
5-7
Faulty electrics
8-9
Anomalous gravity
10-12
Toxic spill
13-15
Irradiated zone
16
Vacuum
17-18
Overzealous security
19-20
Defective lasers
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Random Dungeon Table From Dmg 3
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