5e How To Calculated Pact Weapon Dmg

From D&D Wiki

Jump to: navigation, search
This page is of questionable balance. Reason: See talk page.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

The Darkblade


This is a combat build that will skip over things like background and skills. It uses playtest material in the unearthed arcana, so stuff may change when updated into RAW(if ever).

The build is a multiclass of Fighter, Warlock, and Sorcerer. It is a Gish-style build, that focuses on three main effects:

Two-Hand Fighter- Gives a good foundation for melee combat and saves some ASIs/Levels to make this build viable.

Mac

Mar 13, 2016  In this video i talk about The Division video game and the difference between weapon DPS and weapon DMG. If you like the video please like and subscribe. Pact of the Blade with Thirsting Blade and Lifedrinker will generally outperform in minimum damage, as it gains the benefit of your Str/Dex modifier on top of your Cha modifier. Eldritch Blast and Pact of the Blade are close to equal in average damage on a per-crit basis with a long sword (1d8), assuming a +2 damage modifier to the weapon. You roll the damage die or dice, add any m odifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage. When attacking with a weapon, you add your ability modifier—the same modifier used for the attack roll—to the damage. A spell tells you which dice to roll for damage and whether to add any modifiers. If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Jul 11, 2019 For actually wielding the 5e handbook as a weapon in melee combat: Roll a 1d4 for the damage roll. If the DM allowed the PC to add a Stat Bonus to the attack roll (for instance, I’d insist the player add their Strength Bonus), add the same bonus to the damage. See the rules for improvised weapons in the PHB on pp 147–148 for more details. You're looking for pg.14 of your 5e PHB. For attacks with melee weapons, use your Strength modifier for attack and damage rolls. A weapon that has the finesse property, such as a rapier, can use your Dexterity modifier instead. For attacks with ranged weapons, use. Dual Wielding is the red-headed stepchild of martial combat in 5E. It is objectively inferior compared to the alternative: 2-Handed Weapons in terms of damage. The gap is so big it’s laughable. Without magic items and fancy builds Dual Wielding so.

'Divine Smite 2.0'- Warlock's Hexblade Patron(UA: Warlock & Wizard) grants a Curse Bringer Sword. You can expend spell slots to deal [2*spell slot level d8] additional slashing damage on hit.

Darkness- Sorcerer Shadow Origin(UA: Light, Dark, Underdark!) lets you throw out darkness like candy on Halloween, and you can see through it!


BUILD


Stats are taken from PHB Point Buy setup: 15/10/15/8/10/13. STR>CON>CHA

The best race is Mountain Dwarf for the Str/Con bonus. 17/10/17/8/10/13


Level Fighter to 2. You get Great Weapon Fighting and Action Surge, which will make you help offset the late Extra Attack from warlock at Level 7.


Level Warlock to 5. You will take Blade Pact and spells are mostly irrelevant. Just pick some good support/mobility spells.

Hexblade: A non-concentration hex? With Critical range? Why not!

Eldritch Invocations: Thirsting Blade, Curse Bringer, Improved Pact Weapon.


Level Sorcerer to 13. Pack in the spell slots and sorc points.

Shadow Origin: Free Darkness, Free puppies, and you don't blink. Optionally, you can skip level 2 in Fighter for a 120ft teleport at 14.

Metamagic: Quickened and Twinned will matter in combat, others are up to player preference.

5e how to calculate pact weapon dmg download


ASI Allocations:

3 should be used to get STR/CON to 20 for +5

Feats should be Great Weapon Master. -5/+10 is usable with darkness due to advantage and will save spell slots on Low AC minions. Take this when you are comfortable getting hits in darkness.


MATHS


This assumes level 20, no magical gear, except your +1 Curse Bringer Sword.

Flat damage: GWM +10, STR +5, magic +1, curse +6

To Hit: GWM -5, STR +5, prof +6, magic +1


Attacks against low AC trash mobs.

GWM + HexBladeCurse Attack

5e Pact Weapon


Attack against a High AC Tanky Minion/Boss

HexBladeCurse + 7th-level Smite + Second Attack using 6th-level Smite


The dream. Low AC damage sponge. Using GWM, and smite on all three attacks.

GWM + HexBladeCurse + 7th-level Smite + Second Attack using 6th-level Smite + Cleave using 5th-level Smite


None of these take advantage of Action Surge which would be two additional attacks, which if hit can be a high damage 'Smite'.


D&d 5e Ultimate Pact Weapon

Back to Main Page → 5e Homebrew → Optimized Character Builds

5e How To Calculate Pact Weapon Dmg 2

Retrieved from 'https://www.dandwiki.com/w/index.php?title=Darkblade_Warlock_(5e_Optimized_Character_Build)&oldid=1202980'